No sooner had I dodged the bullet of having to fight the seemingly easy-yet infinitely frustrating Centipede Demon than I run straight into a fight with a disturbingly similar outcome: the Lost Izalith's final boss, the Bed of Chaos. The Bed of Chaos is very interesting in that it isn't a traditional fight by any means: it can essentially be killed in 3 hits and doesn't recover between fights. The first and second parts of the fight went easily enough: running to each side of the boss and cutting tendons there. It only took me two lives to accomplish the task and open up the final area: of course, that's where the trouble came in. After very nearly killing the boss on my second try (directly after cutting the second tendon) by way of chaos flames erupting from the floor, I had a series of deaths wherein I would enter the boss arena and be killed instantly, or nearly instantly by the boss' four attack arms. The problem was that in getting killed so quickly, I had absolutely no time to form a better strategy or even figure out if the one I was using could even be improved upon. I spent at least 2 hours making the same mistakes without the ability to see the bosses patterns or formulate a better strategy than run forward with my shield up hopefully the game will give me an opportunity. Worse still were the times that by some fluke, I actually did get the opportunity to kill the boss: those close calls only aided the notion that my strategy was fundamentally correct and the game was simply being unfairly random. Eventually, through the excruciatingly long process of trial and error I managed to figure out the bosses patterns: exactly where I needed to stand to avoid his attacks, when I needed to make my running jump towards its vulnerable point, and what equipment could (sometimes) keep me alive for more than one hit. All in all, the process of learning the boss was not dissimilar to most others in the game, but the fact that it could kill me in a single hit most of the time and that I couldn't even survive for more than a few seconds in most fights meant that the fight was far more infuriating than fun. Dark Souls expertly walks the fine line between frustrating and compelling in most cases, but here, I think it stumbled a little bit.