Finished the main game right on time today. I must admit that having complete control over the game's outcome and consequences has drained most of the excitement out of the game's climax. The tightly controlled environment of my "Ultimate Playthrough" has enabled me to craft the story and my character to a greater degree than I ever had before, but at the same time has necessarily stripped the excitement of discovery and uncertainty, an effect that is most pronounced here; at the game's end. I saved my crew because that is what I planned to do (my Shepard would never willingly let them languish and die, despite the risks of rushing in), Thane died because I deemed it important to my story (he was my only "team" casualty on my first playthrough), and similarly the game's final decision was made long before I stepped foot on the base. That said, I do value having my Shepard who is played as consistently as this run-through has enabled me, and it's not as though the process has made my Shepard perfect (although it is sometimes difficult to willingly take missteps). Love it or hate it, this process has helped me craft my story and character into something that is remarkably similar to my original playthrough, without the inherent inconsistency of walking into the unknown. Now I just need to spend tomorrow finishing up "Lair of the Shadow Broker" and "Arrival" and I will be definitively prepared for Mass Effect 3.
Role-playing/Third-Person 3D Action RPG