Beat the game today, took a little bit longer than usual. It is sometimes overlooked amongst all the discussion about the immensely dense story of the game, but MGS 2 is probably one of the best designed games of all time. The game functions very mechanically, with precise and understandable rules for everything that occurs in game. There is never any question about what went wrong when you were caught, or why you died in a particular fight. The controls are tight and responsive, with enough moves to give you choices in dealing with a situation without being overwhelming. You also are given a wide variety of weapons and items to deal with or avoid encounters as you see fit. Backing this up is superb level design that supports careful sneaking while allowing for routes that speed runners and other veteran players can take advantage of to navigate rooms quickly. They also don't give you radar data right away and have much more verticality than those seen in MGS 1, requiring prudent use of first person mode to navigate them without being spotted. If the situation looks too difficult proves to difficult, you could always knock out a guard or two with tranq darts. MGS 2 is one of those games that seems to have put everything in the right place: gameplay and level design, enemy AI and weapons, items and traps all working in perfect harmony.