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Viqor's gameplay for Metal Gear Solid (PS)

Viqor played Metal Gear Solid

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Viqor said...
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There's not really much I can say about Metal Gear Solid that hasn't already been exposited upon several times over. The game has an amazing sense of place (this is one way where backtracking actually adds to the experience) and the characters, more than the story, make the game unforgettable. When you start looking at the fine details: seeing snake through Meryl's eyes near Psycho Mantis, the Playstation and Policenauts posters in Otacon's office, even Meryl's tattoo is a cool reference to Metal Gear 2. And that just scratches the surface: this was probably the first 3D world that felt really lived in, and looked like a place that could actually exist: papers littering unkempt desks, pervasive grime and dirt and discarded nukes make Shadow Moses seem like a place where people worked and lived.
Metal Gear Solid

Metal Gear Solid (PS)

Genre/Style: Action/Stealth
Release Date: 21/OCT/98
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