Finished chapter 3. I am actually quite proud of myself for not having to lower the difficulty during the final battle for this chapter. I felt like the battle for this chapter was better balanced than in the second one, although it suitably leaned quite a bit on the hard side. I think the reason that I don't permanently disable the Full Combat Rebalance mod despite its problems and difficulty is because on top of loving the concept of the mod (which alone is worth checking out a mod, but not necessarily keeping it), I actually really like some of the changes it has made to the combat system. I like being forced to use different oils to defeat enemies (it makes you think and prepare a lot more before battle) and I like how most fights are much shorter and more brutal (although the flip-side of that is either dieing extremely quickly during certain fights, or having to resort to kiting while your magic recharges). On another note, I sort of figured out why the game is running so poorly: it seems that The Witcher is very CPU intensive (at least it is on my current rig). The game uses almost none of the power available via my GPU (which is new and shiny), and instead maxes out my CPU (which is an old AMD Phenom I and a bit outdated at this point). Also unfortunate is the fact that the game only utilizes one core on my processor. The good news is that I might be getting a new CPU soonish (I'm eying the Intel i5 2500K, which would make it my first Intel Processor in a computer I built myself), the bad news is that with any luck, I would have already beaten The Witcher by the time I get it (The Witcher 2 being released right around the time I hope to get it).
Role-playing/Third-Person 3D Action RPG