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Viqor's gameplay for The Witcher: Enhanced Edition (PC)
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Viqor played The Witcher: Enhanced Edition

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Viqor said...
  • excited
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Went and finished the game, getting the "neutral" ending. I actually had very little trouble with the last chapter, indicating to me that like many RPGs, The Witcher Full Combat Rebalance mod actually has a reverse difficulty curve. The game in its modified form starts off insanely difficult, with some fight being essentially unbeatable without a proper character build or a lot of grinding. As the game progresses, however, the combat becomes more manageable and the enemies less difficult to deal with (after the end of the second chapter, I found no enemies that were impossible to beat with my character build) and finally, the game grows relatively easy by the end (I defeated what was the most difficult boss in the original game in only one try). Dragon Age also had this problem, although to be honest, I kind wish that the entire game was balanced to be about the difficulty the mod was at around the 5th chapter. Overall, the mod was overly difficult, and a pain in the ass at times, but I think that the concept really shines through in latter-middle portion of the game and it really is worth checking out as long as you have the stomach for a little punishment and aren't afraid to admit defeat from time to time.
The Witcher: Enhanced Edition

The Witcher: Enhanced Edition (PC)

Genre/Style: Role-playing/Third-Person 3D Action RPG
Release Date: 19/SEP/08
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Comments
I've seen a similar curve happen in many games. I've also seen even more games in which it seems that way when you take a balanced approach to your character build, but find the enemies getting harder and harder if you try to min-max your characters.

Most of the Final Fantasy games are like this. Most players want to min-max for damage, then they post on the web that the secret to beating the game is to keep your level down so that the enemies won't get too difficult. Those who take a balanced approach or who min-max for defense discover that the game gets easier and easier as they level.
@LordXenophon That makes a lot of sense. The balanced approach leaves you relatively weak at the beginning and thus the game will be much more difficult (or in the case of me playing a particularly difficult mod, impossible). However, as the character gains (well-balanced) power, the more difficult enemies that would typically exploit a particular weakness in a min-maxed character would fall relatively easily.
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