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Viqor's gameplay for Tribes: Ascend (PC)

Viqor played Tribes: Ascend

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Viqor said...
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Some friends of mine started an account for this game (finally), so I now have a couple of people to play with and I have to say that being able to actively strategize with at least one or two people on your team makes a huge difference. Typically, I find that you pretty much have to hope that everyone on your team is doing their job, and if you need to, switch classes to fill a missing role. Obviously, with direct communication, you can respond faster to situational changes and more quickly change roles to fill holes in the team's offensive and defensive strategy. Of course, this is true in any team-based game, but it feels especially pertinent to Tribes because playing it feels so much like a competitive sport.
Tribes: Ascend

Tribes: Ascend (PC)

Genre/Style: Shooter/First-Person Shooter
Release Date: 12/APR/12
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